![]() He “told the Führer, shortly after Stalingrad even, that the war would be lost if quite different measures were not taken… I said to the Führer: ‘Mein Führer, you can have me shot on the spot if there are more than one million troops at the front from divisional level downwards’.” He went on to claim that “it was afterwards ascertained in the East, admittedly nine months later by the Führer, that there were 265,000 men on the whole eastern front of 2400 or 2500km, whereas 12 million had been mobilised.”įurther: Milch was present at a meeting chaired by Goering in October 1943, just before a major personnel comb-out action was ordered by Hitler, which was more or less open season on the Army. With its rapid battles, low barrier for entry and couch or online co-op, it’s the sort of thing that’s great to pick up and play on a whim.As to why Milch was quoted, because he sad the following in captivity, faithfully recorded by CSDIC microphones: It’s unlikely to draw many away from their chosen traditional RTS, but it doesn’t need to. Novel sums up Tooth and Tail, on the whole, rather effectively. It’s novel to see a developer actually turn a resource into something that does more than just limit production. Starvation is just as serious as a bullet. Not only does this keep matches nice and brisk-they rarely go over ten minutes-while providing an alternative path to victory, it’s cleverly tied to Tooth and Tail’s themes, as well as simulating a real concern during times of war. When they run out of food, they’re done for, unless they can escape the jaws of death with a last minute assault on one of your gristmills. With this in mind, starving your opponent is not only a viable strategy, it’s a key one. ![]() There’s a hard limit to the amount of food that may be generated, then, and it’s reached quickly. But both the gristmills and the farms are vulnerable to enemy attack and takeover, and each field rather quickly becomes fallow. Even in objective-based battles, food remains king, and controlling it is the key to victory.įood is supplied by gristmills, around which farms may be constructed and then worked on by pig farmers. There are few, if any, other real-time strategy romps that are so driven by a single resource. Every building and unit costs food, and ultimately it’s the catalyst for this whole revolution. In battle, there’s only really one other concern: food. ![]() It makes every battle exciting and kinetic, forcing you to keep moving, keep changing targets. They’ve got a lot of health, but with a focused attack, that goes down rapidly. Then there’s the additional wrinkle of trying to keep your pacifist general alive. The challenge is keeping on top of all of your furry soldiers amid these often messy scraps, making sure they’re in the right position and don’t need to fall back, and, of course, ensuring that you’ve got the right tools for the job, from kamikaze frogs to flamethrower-wielding boars. Most units only have a single ability, but that also makes their roles very clearly defined. When assaulting a base, for example, you may want to start by getting your ferrets in range to take out the defences then send in infantry, perhaps brave but fragile squirrels, or maybe stealthy chameleons, to take out anti-air units and then finally you can bring in some deadly owls, backed up by healing pigeons. The broad range of units means that there are still plenty of common sense tactics that can be employed, and even more in co-op. It’s disappointing when you can’t pull off something so simple, but in fairness, it rarely comes up. ![]() You can only select all of your units, or all of one type of unit. And if you, say, want to split your long-ranged artillery ferrets into two groups so they can attack from two different sides, you’re out of luck. You’re less a commander, sometimes, than a flare. When you order units to attack, for instance, you’ll automatically select the nearest enemy or structure. Tooth and Tail doesn’t really do precision.
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